Space Seasons

This year was pretty epic in regards to publishing with Mountaindale Press.

Space Seasons

Winter Harvest –

Killing machines. Shadow organizations. A desperate attempt to stay sane.

After failing the most important exam of his life, Kyle is forced into a VR war. Now, he fights on the front lines as cannon fodder for what he always assumed was the government, losing a little part of his memories with every virtual death.

When the mission he’s on goes wrong, Kyle is stranded on a planet far from his original destination. Finally given a chance to make an impression in the organization, Kyle will have to risk his mind for a chance at salvation.

If he fails, he’ll lose all will to resist: making him the perfect soldier.

Spring Mutiny –

A new, fertile world. Exposed identities. Deep debt to a Mech Lord.

After escaping with the information they needed, Kyle and his team must plan their next move. While working hard to discover many things about himself, his shipmates, and his denti body, Kyle finds not one… but three stowaways.

An exotic female Kiain who helps him unlock his Kenosi potential, and a deadly Sitha mother protecting her young son. He doesn’t throw them out of the airlock, but pirate and monster infested space isn’t exactly the safest place to be raising a child.

Now fully exposed to their overlords, Kyle doesn’t hold back. He places a winning bid on several top tier Mechs in an obscure part of the galaxy. The final price leaves them with a mission they can’t afford to turn down: they need to rescue the daughter of the local Mech Lord.

Pitted against a heavily fortified base, they need to fight with everything they have to survive.

Summer Friction –

Bounty hunters. A dying species. Upgrades required.

Kyle and the crew have one chance to win the war on Tolsa. They are constantly moving between battlefields and helping the rebels in a desperate bid to find parts that they need, only ever staying a single step ahead of Motaki. One slip-up, and Kyle’s team will be surrounded on all sides.

With no respawn facilities – and trapped by bounty hunters – Kyle and his crew are torn between their own safety and doing the right thing. Cure a dying species, or snatch the finest mech they’ve ever seen. Dejected and adrift, the search for upgrades and weaponry helps the goals of the crew align. That’s for the best, since Kyle will need to pull out every skill he has in the hope that they can create a future for themselves. No matter what they choose to do during the rebellion, they’ll need to make a deal with the M-Wolf leader.

With blood on his hands and a full cargo hold, Kyle can only hope that they can leave Tolsa with a clear conscience.

Autumn Infernos –

Rumors and rebellion. Truths and lies. Allies and choices.

Their work complete, Kyle and his guild leave Tolsa. The rebellion against Arndale is spreading, the economy is destroyed. They took everyone with them when they fled the doomed world, including their new allies the M-Wolves. Kyle wants to begin his final missions: rescue his familiar, meet Motaki’s mech challenge, and save the Denti homeworld.

Yet, Kyle is nowhere near ready, and he knows it. They must upgrade and train every possible second, or everything will be lost. Arndale has other plans, and attacks the orphans on Cinna forcing Kyle to reverse course. With no choice but to throw everything he has into defending those he really cares for, Kyle risks everything for the greater good.

Time is running out and the Sitha’s life is fading fast. Pushing himself and his team to the maximum, Kyle must make the ultimate sacrifices, get to that mech arena, and defeat Arndale once and for all.